How did you come up with the game's concept? It seems closely tied to Swedish heritage: What is a Year Walk, exactly?Īfter finishing Bumpy Road, we had talked quite a bit about how powerful horror can be, and how that could be something we should explore. This project has been a bit more analogue, though, as we've been doing a lot of research and loads of communicating with the people that have been helping us out on the project, so among the more unusual tools: rental cars, camera, GPS and maps.īut the most important tools have, as always, been pen and paper. The digital tools include Unity, Maya, Photoshop, Madtracker and Audacity. Prior to that, we worked for a couple of years with downloadable console games at another company here in Malmo.
![swedish horror year walk swedish horror year walk](https://cdn.cgmagonline.com/wp-content/uploads/2013/10/okterror4insert.jpg)
We have been making games as Simogo since August 2010. What background do you have making games?
#Swedish horror year walk series
Simogo's waged a secretive campaign of teasers and hints for passionate fan communities to decode, explaining on its blog that it intends to recapture the sense of mystery from days when players didn't know every last detail about a game before it launched.īut as part of our ongoing Road to the IGF series of interviews with nominees, we tried our hand at getting Simogo to tell us a little bit about Year Walk and its inspirations, and spoke to co-founder Simon Flesser (the "Simo" part of the studio name his fellow founder is Magnus 'Gordon' Gardeback). Very little's yet publicly known about the game itself, aside from the fact that the studio's described it as a first-person adventure that focuses on unique events and fluid movement. Year Walk has a haunted look, a palette heavy on the play of light and shadow. Year Walk, nominated in this year's Visual Art category, is something of a departure from the adorable action puzzles we've come to expect from the Swedish developer.
![swedish horror year walk swedish horror year walk](http://cdn.akamai.steamstatic.com/steam/apps/269050/header.jpg)
The studio's portfolio - Kosmo Spin, Bumpy Road and Beat Sneak Bandit - is unified by a handmade-texture look and a touchable charm. Simogo, winner of last year's Best Mobile Game at the Independent Games Festival with Beat Sneak Bandit, is at it again with its latest game, Year Walk.